THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.
THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 by the Xiph.Org Foundation http://www.xiph.org/
This source distribution includes libogg and nothing else. Other modules (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis codec) contain the codec libraries for use with Ogg bitstreams.
./src The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format
./include Library API headers and codebooks
./debian Rules/spec files for building Debian .deb packages
./doc Ogg specification documents
./win32 Win32 projects and build automation
./mac MacOS 9 projects and build automation
Ogg project codecs use the Ogg bitstream format to arrange the raw, compressed bitstream into a more robust, useful form. For example, the Ogg bitstream makes seeking, time stamping and error recovery possible, as well as mixing several sepearate, concurrent media streams into a single physical bitstream.
The Ogg homepage is located at http://www.xiph.org/ogg/ .
Up to date technical documents, contact information, source code and pre-built utilities may be found there.
A standard svn build should consist of nothing more than:
and as root if desired :
This will install the Ogg libraries (static and shared) into /usr/local/lib, includes into /usr/local/include and API manpages (once we write some) into /usr/local/man.
and optionally (as root): make install
RPMs may be built by:
rpm -ta libogg-<version>.tar.gz
Use the project file in the win32 directory. It should compile out of the box. You can also run one of the batch files from the commandline.
Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first open ogg/mac/libogg.mcp, switch to the "Targets" pane, select everything, and make the project. In ogg/mac/Output you will now have both debug and final versions of Ogg shared libraries to link your projects against.
To build a project using Ogg, add access paths to your CodeWarrior project for the ogg/include and ogg/mac/Output folders. Be sure that "interpret DOS and Unix paths" is turned on in your project; it can be found in the "access paths" pane in your project settings. Now simply add the shared libraries you need to your project (OggLib at least) and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
(Build instructions for Ogg codecs such as vorbis are similar and may be found in those source modules' README files)
Copyright (c) 2002 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.