Set callback function.
function SetCallbackFunc(CallbackFunc: TCallbackFunc; Messages: TCallbackMessage; UserData: Integer): Boolean;
Parameters |
Description |
CallbackFunc: TCallbackFunc |
Address to callback function. Set this value to 0 to disable callback mechanism. |
Messages: TCallbackMessage |
Specify messages you need to receive with callback function. This parameter can be combination of multiple callback messages. |
UserData: Integer |
User data. This value will be passed to CallbackFunc as parameter. |
Return Values |
Description |
True |
All OK. |
False |
Error. To get error message read here. |
All callback messages are sent from decoding thread.
There are 2 types of callback messages, blocking (sync) and not blocking (async).
Blocking message will block decoding thread until callback function returns. Non blocking mesage will not block decoding thread.
Warning: callback function must have __stdcall calling convention.
Note: You must protect CallbackFunc from garbage collector. Use global or static variable to keep alive callback function all the time. If you don't protect CallbackFunc, garbage collector will destroy or move this function and you will get memory access error when next callback event occurrs.
// callback function Function player_callback(objptr: Pointer; user_data: Integer; msg: TCallbackMessage; param1: Cardinal; param2: Cardinal):Integer;stdcall; var ReadBytes: Integer; beginResult := 0; case msg of libZPlay.MsgStreamNeedMoreDataAsync: begin // managed stream, read more data if FileHandle = 0 then begin player.PushDataToStream(nil, 0); Exit; end; if Buffer = nil then begin player.PushDataToStream(nil, 0); Exit; end; // read next data from file ReadBytes := FileRead(FileHandle, Buffer^, ChunkSize); if ReadBytes = 0 then begin player.PushDataToStream(nil, 0); Exit; end; // push new data to stream player.PushDataToStream(Buffer, ReadBytes); end; end; Result := 0; end; // ... if player.SetCallbackFunc(Addr(player_callback), TCallbackMessage(libZPlay.MsgStreamNeedMoreDataAsync) , 0) = false then begin MessageBox(0, PAnsiChar(player.GetError()), 'Fatal error' ,0); end;
Copyright (c) 2010. Zoran Cindori - All rights reserved.
Web: http://libzplay.sourceforge.net/ Email: zcindori@inet.hr |