Draw FFT graph on window control using window handle.
Public Function DrawFFTGraphOnHDC(ByVal hdc As System.IntPtr, ByVal X As Integer, ByVal Y As Integer, ByVal Width As Integer, ByVal Height As Integer) As Boolean
Parameters |
Description |
ByVal hdc As System.IntPtr |
Handle to device context. |
ByVal X As Integer |
Specifies the logical x-coordinate of the upper-left corner of the destination rectangle. |
ByVal Y As Integer |
Specifies the logical y-coordinate of the upper-left corner of the destination rectangle. |
ByVal Width As Integer |
Specifies the logical width of the source and destination rectangles. Caution: There is minimal width value. See TFFTGraphSize. |
ByVal Height As Integer |
Specifies the logical height of the source and the destination rectangles. Caution: There is minimal height value. See TFFTGraphSize. |
Return Values |
Description |
True |
All OK. |
False |
Error. To get error message read here. |
Function will use window handle to get device context of specified window and then draw graph on this device context. Drawing data are fully synchronized with audio data from wave buffer. All you need is to call this function when you need to refresh displayed graph data. To get smooth animation effect, call this function 10 - 20 times per second. You can create another thread to do this job.
Note: This function must perform FFT analysis on audio data and this takes some time if you set too big gpFFTPoints value. If you set fast refresh interval, this can take too much proccessor time. Be careful.
Private Sub PictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles PictureBox1.Paint Dim MyDeviceContext As IntPtr = e.Graphics.GetHdc() player.DrawFFTGraphOnHDC(MyDeviceContext, 0, 0, PictureBox1.Width, PictureBox1.Height) e.Graphics.ReleaseHdc(MyDeviceContext) End Sub
Copyright (c) 2010. Zoran Cindori - All rights reserved.
Web: http://libzplay.sourceforge.net/ Email: zcindori@inet.hr |