Simple example using echo.
This example will add echo to playing sound. There are different delay settings for left and right channel to produce more interesting effect.
/* * libZPlay example * * Play test.mp3 to sound card output with multiple echo. * There are different settings for left and right channel * to produce more interesting effect. * */ #include <windows.h> #include <stdio.h> #include <conio.h> #include "libzplay.h" using namespace libZPlay; int main(int argc, char **argv) { printf("Playing test.mp3\n\nPress q to end\n\n"); // create class instance using class factory. ZPlay *player = CreateZPlay(); // open file int result = player->OpenFile("test.mp3", sfAutodetect); if(result == 0) { // display error message printf("Error: %s\n", player->GetError()); player->Release(); return 0; } // get song length TStreamInfo info; player->GetStreamInfo(&info); printf("Length: %02u:%02u:%02u:%03u\n\n", info.Length.hms.hour, info.Length.hms.minute, info.Length.hms.second, info.Length.hms.millisecond); TEchoEffect effect[2]; // 2 second delay effect[0].nLeftDelay = 1800; // 1800 ms delay effect[0].nLeftEchoVolume = 20; // use 20 % volume of delayed samples effect[0].nLeftSrcVolume = 80; // use 80 % volume of original samples effect[0].nRightDelay = 2000; effect[0].nRightEchoVolume = 20; effect[0].nRightSrcVolume = 80; // 200 ms delay effect[1].nLeftDelay = 180; // 180 ms delay effect[1].nLeftEchoVolume = 20; // use 20 % volume of delayed samples effect[1].nLeftSrcVolume = 0; // don't need original samples because we already involve this in previous effect effect[1].nRightDelay = 200; effect[1].nRightEchoVolume = 20; effect[1].nRightSrcVolume = 0; player->SetEchoParam(effect, 2); // set new echo effect player->EnableEcho(1); // enable echo effect // start playing player->Play(); // display position and wait for song end while(1) { // check key press if(kbhit()) { int a = getch(); if(a == 'q' || a == 'Q') break; // end program if Q key is pressed } // get stream status to check if song is still playing TStreamStatus status; player->GetStatus(&status); if(status.fPlay == 0) break; // exit checking loop // get current position TStreamTime pos; player->GetPosition(&pos); // display position printf("Pos: %02u:%02u:%02u:%03u\r", pos.hms.hour, pos.hms.minute, pos.hms.second, pos.hms.millisecond); Sleep(300); // wait 300 ms } // destroy class instance player->Release(); return 0; }
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